Anime Market Is Projected To Grow Robustly By 2030

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Anime Market Summary

The global anime market size was estimated at USD 34,256.2 million in 2024 and is projected to reach USD 60,272.2 million by 2030, growing at a CAGR of 9.8% from 2025 to 2030. The market is primarily driven by the rise of social media platforms, which has fostered widespread community building among fans, enabling higher levels of interaction, content sharing, and engagement. These platforms have played a crucial role in connecting global audiences, strengthening fan participation, and increasing the visibility of anime across different regions.

This increased connectivity is steadily promoting anime culture on a global scale. Moreover, the strong synergy between popular anime series and merchandise sales significantly contributes to the industry’s expansion. Products such as collectible figures, apparel, accessories, posters, and themed goods continue to see rising demand. This ongoing interest in anime-related merchandise not only boosts revenue but also deepens fan involvement, creating a cycle of continued growth that is anticipated to drive the market further in the coming years.

Key Market Trends & Insights

  • Asia-Pacific dominated the anime market with the largest revenue share of 27.09% in 2024, supported by a robust production ecosystem, strong fan base, and widespread cultural acceptance of anime entertainment.
  • The China anime market is experiencing rapid expansion fueled by rising disposable incomes, increasing digital content consumption, and growing interest in locally produced and internationally popular anime content.
  • By type, the merchandising segment led the market with the largest revenue share of 31.6% in 2024, reflecting the growing commercial value of anime-themed products across global markets.
  • Based on genre, the action and adventure segment led the market with the largest revenue share of 34.3% in 2024, driven by high viewer engagement, dynamic storytelling, and consistent popularity among global audiences.

Order a free sample PDF of the Anime Market Intelligence Study, published by Grand View Research.

Market Size & Forecast

  • 2024 Market Size: USD 34,256.2 Million
  • 2030 Projected Market Size: USD 60,272.2 Million
  • CAGR (2025-2030): 9.8%
  • Asia Pacific: Largest market in 2024
  • North America: Fastest growing market

Key Companies & Market Share Insights

Some of the key players operating in the global market Crunchyroll (Sony Pictures Entertainment), Bioworld Merchandising, Inc.

  • Crunchyroll (Sony Pictures Entertainment Inc.) is a joint venture that operates independently, formed by U.S.-based Sony Pictures Entertainment, Inc. and Japan’s Aniplex, which is a subsidiary of Sony Music Entertainment (Japan) Inc. The company provides a streaming platform specializing in anime, manga, and Asian media, primarily targeting the U.S. market. The platform offers a vast library of titles, including simulcasts of popular series, allowing fans to watch episodes shortly after their release in Japan.
  • Bioworld Merchandising, Inc. is a company specializing in licensed apparel and accessories, offering a wide range of products tied to popular culture, including anime. The company plays a crucial role by producing and distributing merchandise that enhances fan engagement and reflects the increasing mainstream acceptance of anime, thereby supporting the thriving fan culture and driving demand for anime-related products.

Atomic Flare, and Eleven Arts are some of the emerging participants in the Anime industry.

  • Atomic Flare is a company dedicated to providing hard-to-find video games, anime, and pop culture merchandise at affordable prices. The company features a diverse range of officially licensed products from popular franchises such as Final Fantasy, Pokemon, and My Hero Academia, among others. The company emphasizes local shipping and personalized customer service, ensuring a memorable shopping experience.
  • Eleven Arts is a dedicated film distribution company specializing in bringing anime and live-action films to North American audiences. Originally focused on theatrical releases, Eleven Arts has expanded its operations to encompass all aspects of film distribution, including translation, localization, home video, and merchandise. By collaborating closely with studios and producers in Japan, Eleven Arts aims to enhance the overall experience for anime fans in North America, striving to deliver compelling stories and high-quality content.

Key Players

  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • Studio Ghibli, Inc.
  • Bioworld Merchandising, Inc.
  • Sunrise, Inc. (Bandai Namco Filmworks)
  • Toei Animation Co., Ltd.
  • Bones Inc.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE, Inc.
  • Crunchyroll (Sony Pictures Entertainment Inc.)
  • Progressive Animation Works Co., Ltd. (PA Works)
  • Good Smile Company, Inc.
  • Discotek Media
  • Sentai Holdings, LLC (AMC Networks)
  • VIZ Media, LLC
  • Ufotable Co., Ltd.
  • Eleven Arts
  • Atomic Flare

Explore Horizon Databook – The world's most expansive market intelligence platform developed by Grand View Research.

Conclusion

The global anime market is poised for sustained growth as digital platforms, expanding merchandise demand, and rising international engagement continue to strengthen the industry’s foundation. Increasing accessibility to anime content, coupled with the surge in streaming services and cross-cultural appeal, further enhances market momentum. As regions like Asia-Pacific and China continue to dominate consumption and production, the influence of anime is expected to deepen worldwide. With strong support from fan communities, diversified product offerings, and evolving genres, the industry is set to expand steadily, reinforcing its position as one of the most dynamic segments in the global entertainment landscape.

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